AI Insights · Timothy · April 2022
Top 5 Chibi Games in Saudi Arabia - Q1 2022
Discover the performance of the top 5 chibi games on a unified platform in Saudi Arabia during the first quarter of 2022. Learn about their downloads, revenue, and active user trends.
The first quarter of 2022 saw significant activity in the chibi games category in Saudi Arabia. Let's dive into the performance of the top 5 chibi games, with data sourced from Sensor Tower.
Pou by Zakeh Limited experienced a varied quarter. Weekly revenue peaked at approximately $422 in the week of January 10, with a noticeable dip mid-quarter, then rising again to $396 by the end of February. Weekly downloads remained relatively stable, fluctuating between 7.1K and 8.6K, with a peak of 8.6K in early March. Active users saw a slight decline from 227.8K at the beginning of the quarter to 217.7K by the end of March.
Fluvsies - A Fluff to Luv from TutoTOONS had a modest performance in terms of revenue, with the highest weekly revenue reaching $16 in mid-March. Weekly downloads showed a gradual decline from 6.1K at the start of January to 3.8K by the end of March. Similarly, weekly active users decreased from 32.9K to 24K over the same period.
Cut the Rope by ZeptoLab UK Limited saw a mixed quarter. Weekly revenue varied, peaking at $231 in late January and experiencing a low of $113 in mid-February. Weekly downloads started at 3.3K, peaked at 6.5K in the week of March 21, and ended the quarter at 6.1K. Active users showed a positive trend, increasing from 9.5K at the beginning of January to 12.3K by the end of March.
Fluvsies Pocket World, another title from TutoTOONS, had a modest revenue performance, with the highest weekly revenue reaching $35 in late February. Weekly downloads started at 1.2K at the end of December and peaked at 4.3K by late January, then declining to 1.3K by the end of March. Active users fluctuated, starting at 7.5K and peaking at 12.4K in early February, then decreasing to 9.5K by the end of the quarter.
Pocket Love! by HyperBeard Inc. had a fluctuating performance. Weekly revenue peaked at $224 in late February, followed by a gradual decline to $107 by the end of March. Downloads showed significant variability, starting at 5.1K in early February, peaking at 6K in mid-March, and ending the quarter at 3.8K. Active users increased notably from 4.7K in early February to a high of 9.1K in mid-March, then slightly dropping to 6.4K by the end of March.
For more detailed insights and data, visit Sensor Tower.